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Blender Tutorial – Clonex SPlash

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At the moment RTFKT doesn’t supply the Splash background for Clones that have that background. Since I love to learn new things I tried to model a CloneX Splash in Blender that looks similar and share in this post how I did it.

If you are not interested in creating the Splash yourself then HERE is the Blend file available as a free download.

You just need to Append -> Objects -> Splash Objects to your CloneX Blender file.


  • Add a Path and Circle to Blender
  • Bevel the Circle to the Path
  • Modify the shape of the Circle
  • Modify the shape of the Path
  • Add details using Sculpting
  • Apply Transparent Material shading

Add a Path and Circle

Delete the all objects on the scene by selecting everything with double A press and the X button to delete.

Switch to Top View using 7 on the numpad and in object mode press Shift A and under Curve select a Path. Do the same and add a Circle as well.

Bevel the Circle to the Path

Still in Object Mode select the Path and on the right side find the Object Data Property tab. The Select Bevel -> Object and Choose the BezierCircle.

If all works fine you should see now how your Path changed to the shape of a tube (taking the shape of the circle)

Modify the shape of the Circle

Select the Circle shape and switch to Edit mode using the Tab key. You can now move the points around using G button (recommend to stay in top view) until you found a shape you like.

If you need more points select the circle and right mouse click to subdivide.

Modify the shape of the Path

Click on the Path and switch to Edit mode by pressing the Tab key.

You can now move the points of the path around as you like using G button. If you need more points select the path, then right mouse button click and select subdivide.

It is also nice to change the size of the shape by selecting a point and then Press Option + S (Mac) and Twist using CTRL T (Mac).

Convert the Curves to Mesh

Once you are happy with the splash shape you need to convert the curves into a mesh in order to work with it in the sculpting mode. To to this simply select the Path in Object Mode and then Right Mouse button -> Convert to -> Mesh.

ATTENTION: Sculpting needs a lot of geometry to work with, so it might be best to Subdivide (right click your path in Edit view -> Subdivide) your mesh 2-3 times to have enough geometry.

Add details using Sculpting

Select the Path in Object Mode the press Tab and switch the Sculpt Mode. Here you can select the Elastic Deform Brush and add details to the Mesh.

Transparent Material Shading

To Make the Splash look transparent first assign a Principled Material to the path and open the Shader Editor by pressing on the upper left Icon and selecting the Shader Editor.

Press Shift A in the Shader Editor to add a Mix Shader node and repeat to add a Transparent BSDF node. At last just change the Alpha value on the Principled Material node to affect the Transparency. It is useful to have a second window open Rendered View mode so you can see the effect.

Finally make a few duplicates and reshape slightly to add a bit of variance. Enjoy!

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